
You can use it to share your results with us or to let us know what you think about the tool. From the tool plane, click subdivide a few more times till you have the plane divided into small squares.We have created a user forum for dissussions about Monster Mash which is available at. If the perspective of the camera does not allow for the plane to fully cover the background, tab into edit mode with the plane selectedġ6. press s to scale the plane big enough to fill in the total visible background. Now select the plane while in camera view, 0 on the numpad. After making adjustments you might need to back and adjust the strength setting some more.ġ5. Change to the object tab (the orange cube) And adjust the shadow’s size and direction with the rotation values. A larger lamp will make a softer shadow while a smaller lamp size will make a sharper shadow. Select one cup and apply the principal shader as the material and set the transmission to 1 to make the cup appear to be glass.ġ4. switch to rendered view, Under the rendering tab under film check the transparent box and the background image shall appear. While the plane image and background image are visible is a good time to match the lighting.ġ3.

When rendering the image you will not be able to see the background image, it is just a reference for now. Press tab to enter back into object mode and save your file.ġ2. You will see the image nicely lined up with the back ground image. Press u to unwrap and select the project from view option.

Keep the default diffuse texture and click the small white circle next to the color and select image texture.


Select the camera from the outline and adjust the focal length in the data object menu.Switch to the render panel and adjust the resolution to match the images height and width.Increase opacity to 1 brightening the image. press n to open the menu if not already open.Press 0 on the numpad to enter camera view.
